AI for Game Developers


Advances in 3D visualization and physics-based simulation technology make it possible for game developers to create compelling, visually immersive gaming environments that were only dreamed of years ago. But today’s game players have grown in sophistication along with the games they play. It’s no longer enough to wow your players with dazzling graphics; the next step in creating even more immersive games is improved artificial intelligence, or AI.Fortunately, advanced AI game techniques are within the grasp of every game developer–not just those who dedicate their careers to AI. If you’re new to game programming or if you’re an experienced game programmer who needs to get up to speed quickly on AI techniques, you’ll find AI for Game Developers to be the perfect starting point for understanding and applying AI techniques to your games.Written for the novice AI programmer, AI for Game Developers introduces you to techniques such as finite state machines, fuzzy logic, neural networks, and many others, in straightforward, easy-to-understand language, supported with code samples throughout the entire book (written in C/C++). From basic techniques such as chasing and evading, pattern movement, and flocking to genetic algorithms, the book presents a mix of deterministic (traditional) and non-deterministic (newer) AI techniques aimed squarely at beginners AI developers. Other topics covered in the book include:

  • Potential function based movements: a technique that handles chasing, evading swarming, and collision avoidance simultaneously
  • Basic pathfinding and waypoints, including an entire chapter devoted to the A* pathfinding algorithm
  • AI scripting
  • Rule-based AI: learn about variants other than fuzzy logic and finite state machines
  • Basic probability
  • Bayesian techniques

Unlike other books on the subject, AI for Game Developers doesn’t attempt to cover every aspect of game AI, but to provide you with usable, advanced techniques you can apply to your games right now. If you’ve wanted to use AI to extend the play-life of your games, make them more challenging, and most importantly, make them more fun, then this book is for you.

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Ai For Game Developers

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Author by : David M. Bourg
Languange Used : en
Release Date : 2004
Publisher by : "O'Reilly Media, Inc."

Provides information on applying AI techniques to game programming.

Artificial Intelligence For Games

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Author by : Ian Millington
Languange Used : en
Release Date : 2009-08-06
Publisher by : CRC Press

Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commerc

Ai Game Development

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Author by : Alex J. Champandard
Languange Used : en
Release Date : 2003
Publisher by : New Riders

A definitive overview of a variety of popular AI techniques for game development takes experienced programmers

Ai Game Programming Wisdom 2

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Author by : Steve Rabin
Languange Used : en
Release Date : 2004-01
Publisher by :

Presents articles by artificial intelligence programmers that discuss techniques, concepts, architectures, and

Game Ai Pro

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Author by : Steven Rabin
Languange Used : en
Release Date : 2013-09-11
Publisher by : CRC Press

Successful games merge art and technology in truly unique ways. Fused under tight production deadlines and str

Artificial Intelligence And Games

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Author by : Georgios N. Yannakakis
Languange Used : en
Release Date : 2018-02-17
Publisher by : Springer

This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in

Ai Game Engine Programming

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Author by : Brian Schwab
Languange Used : en
Release Date : 2009
Publisher by : Nelson Education

This text is written for all levels of game AI developers who wish to further their knowledge of the myriad AI

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